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Higher Playing Times Accumulated Across Entire Games and Prior to Intense Passages Reduce the Peak Demands Reached by Elite, Junior, Male Basketball Players

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Pérez-Chao, Enrique Alonso & Lorenzo, Alberto & Scanlan, Aaron & Lisboa, Pedro & Sosa, Carlos & Gómez, Miguel Ángel .Higher Playing Times Accumulated Across Entire Games and Prior to Intense Passages Reduce the Peak Demands Reached by Elite, Junior, Male Basketball Players.

ISO 690

Pérez-Chao, Enrique Alonso & Lorenzo, Alberto & Scanlan, Aaron & Lisboa, Pedro & Sosa, Carlos & Gómez, Miguel Ángel. Higher Playing Times Accumulated Across Entire Games and Prior to Intense Passages Reduce the Peak Demands Reached by Elite, Junior, Male Basketball Players.

https://hdl.handle.net/20.500.12080/26160
dc.contributor.author Pérez-Chao, Enrique Alonso
dc.contributor.author Lorenzo, Alberto
dc.contributor.author Scanlan, Aaron
dc.contributor.author Lisboa, Pedro
dc.contributor.author Sosa, Carlos
dc.contributor.author Gómez, Miguel Ángel
dc.date.accessioned 2021-11-09T13:25:21Z
dc.date.available 2021-11-09T13:25:21Z
dc.date.created 2021-10-01
dc.identifier.uri https://hdl.handle.net/20.500.12080/26160
dc.description.abstract The aim of this study was to analyze the effects of different factors on the external peak demands (PD) encountered by elite, junior, male basketball players in games, including the (1) total playing time during games and (2) playing time accumulated directly prior to each PD episode. Workload variables included the PD for total distance, distance covered in different intensity zones, accelerations >2 m·s-2 (ACC), decelerations <-2 m·s-2 (DEC), and PlayerLoad. PD were calculated across different sample durations for each variable. Linear mixed models were used to identify differences in PD between groups based on playing times. PD for total distance (5-min window), high-speed running (>18 km·h-1) distance (2-min window), and ACC (30-s, 45-s, 1-min, 2-min, and 5-min windows) were significantly (p < .05) higher for players who completed lower total playing times (16.6 ± 2.4 min) than players who completed higher total playing times (25.0 ± 3.4 min). The PD for total distance (30-s, 45-s, 1-min, and 2-min windows), highspeed running distance (30-s and 5-min windows), and PlayerLoad (1-min and 2-min windows) were significantly (p < .05) higher for players who accumulated lower playing times before each PD episode than players who accumulated higher playing times before each PD episode. Players who undertake less playing time overall and prior to each PD episode can reach higher peak external loads aggregated across varied time windows. These findings can inform tactical coaching decisions during games for high external loads to be accomplished during important passages of play. es_ES
dc.format application/pdf es_ES
dc.language eng es_ES
dc.rights CC-BY es_ES
dc.rights.uri http://creativecommons.org/licenses/by/4.0/deed.es es_ES
dc.subject technology, load management, worst case scenario, team sports, load monitoring es_ES
dc.title Higher Playing Times Accumulated Across Entire Games and Prior to Intense Passages Reduce the Peak Demands Reached by Elite, Junior, Male Basketball Players es_ES
dc.type info:eu-repo/semantics/article es_ES
dc.rights.accessrights info:eu-repo/semantics/openAccess es_ES
dc.identifier.location N/A es_ES


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